A simple project involving a player controlled ship that shoots at an enemy ship.
Blocking volume to stop the player from leaving the camera view.
Node flow of the controls used to pilot the ship.
Enemy ship model.
Camera view of the game.
Node flow of the player ref.
Node flow of the missile count control. Set so the amount of missiles present does not exceed 3.
Missile model.
Player ship model.
A score counter.
Spawn point controls for the enemy ship.
This upon overlap destroys both the enemy ship and the missile.