Unreal project

A simple project involving a player controlled ship that shoots at an enemy ship.

Blocking volume to stop the player from leaving the camera view.

blocking-volume

Node flow of the controls used to pilot the ship.controls

Enemy ship model.enemy-ship

Camera view of the game.game-screne

Node flow of the player ref.getting-miss

Node flow of the missile count control. Set so the amount of missiles present does not exceed 3.missile-count

Missile model.missile

Player ship model.player_bp

A score counter.Score adding.png

Spawn point controls for the enemy ship.spawnpoint.png

This upon overlap destroys both the enemy ship and the missile.actor destroying.png

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