Box boy rig

In this task we were given a mesh called ‘box boy’ which we had to link into a hierarchy as if we were going to use it for rigging or animating. We also had to create animation controllers so we didn’t actually interact with the mesh when we animated it. I used torus shapes for any rotational movement and dummies for and pivotal movement like the hip to leg, shoulders and neck. Rotation constraints were going to be put in place to stop parts of the body from bending incorrectly but we ran out of time.

BoxBoyBasic

After creating the rig we then posed it to see if the animation controllers worked.

DabRenderjojokeRender

Wait that box boy is standing is that a jojOKE?!?!?

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