Vertices, Edges and Polygons. There are three types of values in 3D modelling used to create 3D objects: The first is a Vertex, this is a fixed… Read more “3d Geometric theory”
Category: 3D Theory
Navigating 3ds max
At the top is the Quick access toolbar this allows easy to access file handling the standard undo, redo, save and open tools. Below lies the Main toolbar… Read more “Navigating 3ds max”
Relative space
All objects are measured, enlarged, rotated and translated in relation to the origin. Which is point (0,0,0) the center of the ‘world’ created. This is useful for… Read more “Relative space”
Viewport
A viewport is the user’s visible image of the 3D model/environment they are exploring usually in a 2D view. The viewport can place the 3D model under… Read more “Viewport”
Cartesian coordinates
X, Y & Z are the names of the axis used to navigate 3D view models or 3D environments. X determines the “Left to Right” value, Y… Read more “Cartesian coordinates”