For this task we had to create a Rube Goldberg machine for something simple like making a cup of tea. The machine was built using massfx in… Read more “Rube Goldberg machine”
Category: Animation
Hand match move animation
We planned a vfx sequence to hold a moving object whilst the camera panned around the hands focused on the object. Whilst the vfx sequence was completed… Read more “Hand match move animation”
Box boy rig
In this task we were given a mesh called ‘box boy’ which we had to link into a hierarchy as if we were going to use it… Read more “Box boy rig”
Robot arm
With this animation we used our own constraints for the first time this was a simple look at constraint between two cylinders and two small cubes on… Read more “Robot arm”
Biped basics
Bipeds are a premade bone structure that can be added into scenes like the create object tool. They have built in constraints of both FK IK and… Read more “Biped basics”
The 12 basic principles of animation
The 12 principles of animation are: Squash and stretch. This gives characters and objects a sense of weight and force upon the world, for example when a… Read more “The 12 basic principles of animation”
Running animations
Similar to the walk cycle we used the same tools and principles but this time creating a run cycle. When animating this there is a lot more… Read more “Running animations”
Walk cycle
This is our first animation task using the biped to create a simple walk cycle.
The walk cycle was created with key frames and copying poses to loop the walk. The first gif was my first attempt at the walk cycle. The second one was a more fleshed out cycle I went through with the trajectories shown for the motion to make it follow through and arc a little more, along with adding some secondary animations for the shoulders and hips rocking up and down and not just forward and backwards.
Animation reference photos
We took some photos of us in motion similar to how Muybridge took his photos to study motion in the human body in a photographic style.
Bouncing ball
We made an animation of a bouncing ball in 3ds max mainly using the animation curve tool with key frames to make a short animation.